I'm not sure about you, but recently I came across this mod and fell absolutely in love with it.
Posted by8 months ago
Archived
Don't hate me because I prefer historically accurate over political correctness. (Not that there can be a 100% historically accurate game but we could try to go as close as we can, right?). Anyways, the question is, can I get banned if I use this mod. Sure, people could exploit by making their soldier uniforms brighter to be spotted, but that's not the case here. The mod looks legitimate in comparison to the vanilla ones. I know DICE doesn't support mods and we should use at our own risk, but is it worth it? Has anyone used this before? Have they personally been banned for it or have their stats reset? I wasted many hours grinding on BF1 and completed a lot of assignments/codex, I do not wish to see it all disappear because of something so petty.
11 comments
In Battlefield 1’s alpha we’ve already run along the top of a blimp and leapt off to parachute into the battle below. We’ve mowed down our enemies with submachine guns and leapt from biplane to biplane mid-flight and had a pretty damn good time doing it. The World War I setting feels fresh and exciting after years of modern military shooters. But is it really anything like World War I? In the heat of the action it doesn’t much matter—fun is fun—but Battlefield 1’s variety of interesting automatic weapons got us wondering just how historically accurate DICE’s new shooter really is. So we decided to find someone who could vet it for us.
We reached out to the and showed archivist Jonathan Casey a highlight reel of weapons and vehicles from Battlefield 1. Casey isn’t a gamer and was clearly amused (and sometimes confused) by the action in Battlefield 1, but he gave us some insight into the century-old weapons we’d been playing with. According to Casey, most of Battlefield’s guns look accurate to the real things. The way we run-and-gun with them (and jump off the top of blimps), though? Not so much.
“The MP18 Bergmann didn't have a bayonet lug,” Casey said at the beginning of our Skype chat. He had reviewed the clip and shared it with the museum’s curator, who left Casey some notes about some of the weapons he knew well. “He told me it wouldn’t have that,” Casey added. “There was a later version that had a bayonet lug, after the war. The had a lug, later on. It has the snail, the round magazine, or it could be a stick [magazine]. Either one could fit in the side. [The curator] said he didn’t see him pulling back the bolt. It wasn’t the complete action to operate the thing.”
Points to EA for the design of the weapon being accurate, then, minus a little cheating on the reload animation and the slight anachronism of the bayonet. Those feel like pretty small, fair changes for the sake of gameplay. In general, Casey thought that most of the weapons I showed him checked out. The British SMLE rifle did have a left side-mounted scope. The machineguns on the planes were true to life. The Lewis gun did have an ammo drum mounted on top. The crazy typewriter magazine of the Benet-Mercier machine rifle (see below)? Yep, that’s correct too.
Outside of the weapons themselves, Casey pointed out some questionable bits of historical accuracy.
“You can tell the guy is German because of the weapon and from the cuff,” he said, referring to the image above. “It’s a German uniform. But the curator commented that the cuff was not right for that time. The piping, the cuff was a different design. Later. And he said they were wearing a glove. They wouldn’t wear a glove. The only people who wear gloves are wire parties, handling barbed wire, and grenadiers. Some other kind of German units. But a guy running around with an MP18 or whatever, assault troopers, wouldn’t. The glove didn’t seem right.”
Scandalous!
“The other comment that the curator had was that the house to house fighting wouldn’t really be an accurate representation,” Casey said. “They didn’t really do that so much in WWI. We think of it more of WWII, like in Stalingrad when they’re house to house. It would take considerable research to understand what particular battle someone had in mind, where they’d be in a village and doing such a thing like that. So running around like that and blasting walls apart seemed not realistic given a WWI context, but it could be a judgment call, somewhat. Depends on the research.”
Casey pointed out that the quality of early automatic weapons used in World War I varied greatly, and a more realistic Battlefield 1 would see guns jamming quite often. The French Chauchat (which isn’t in Battlefield 1’s alpha, but could perhaps show up in the final game) was notorious for jamming. A quick search for the Chauchat brought up a page called so its reputation precedes it.
The was another air-cooled automatic weapon that had a tendency to overheat. Casey said that watercooled weapons tended to perform better, as did weapons with belt-fed ammo as opposed to the hard clip, like the Benet-Mercier above.
He was also quizzical when it came to the speedy reloads of weapons like the drum magazine Lewis gun.
“On the Lewis gun they were taking that snail magazine and just popping it on and off,” he said. “If that’s that easy to pop it off, he’d just smack it back into place, I suppose if you did that enough you could do that, but it seems like there’d be a little more time spent to make sure it’s seated right. It seemed like he did that too quickly.”
Another thing we get wrong as players all the time: reloading.
“I was looking in the righthand corner, and it’s like, he’s still got more bullets. It seemed like they’d burn half a clip and take it out. I don’t know why they didn’t burn through all 32 rounds. Why are you doing that if you’ve still got bullets in there? I don’t get it.”
Okay, the blimp: easily the most ostentatious addition to Battlefield 1, . Sort of.
“They had them as barrage balloons where they were tethered, to protect a city or something, and they would hang on wires.. I was reading even around London they had something like 50 miles long of a barrage system. Of blimps. You see a lot of that in WWII—when I think barrage balloons I think WWII—but they used them in WWI. I was looking a bit more into blimps, airships in general, and there’s the ones we call zeppelins, the big ones, rigid ships. And they were used mainly as a bombing platform. Some reconnaissance, but bombing and all that. But then you have those blimps that are used more like observation balloons, that's one category of things. But they would tether those balloons on a winch. They were considered legitimate targets for aviators to shoot at, those observation balloons. Captive balloons, they called them, when they’re tethered. The blimps would be moored to create a barrage wall.”
So were blimps ever powerful weapons that turned the tides of battles? Eh. It might’ve happened, but .
“[Zeppelins] predated the war, the design of it, by Count Zeppelin,” he said. “They started as a reconnaissance vehicle, and that’s where a lot of aircrafts started in the war. Reconnaissance, not fighting. Then the speed developed with technology, they became fighters and bombers. Zeppelins were used as a bombing platform, but I don’t think they were that effective. There’s a big airship and it took a lot of maintenance to not have much result from it.”
There were plenty of blimps in World War I, then, but Casey was pretty confused by our footage of German soldiers running across the surface of the blimp.
“Is he really running on the top of a skin of a blimp?” he said. “He’s up thousands of feet, running with a machinegun? I don’t know if that was ever done. Once, or something, maybe somebody did that. But it looked like a real James Bond thing that somebody thought of. It would be like running in deep sand or something. How would you get traction? And if the thing makes a jerk you’d be thrown off. I was thinking, what if they shot through the skin? I don’t know if it was helium or hydrogen, something explosive, like the Hindenburg going down, or what they used for gas.”
Someone clearly hasn’t seen , which I consider World War II canon.
“He attacked an FT17 [tank], he was running downhill with a Bergman, it looks like, and there’s an FT17 coming up the hill. I didn’t think they would do that,” Casey said. “I saw him throw a bunch of grenades, they would tie grenades together for explosive power, and he threw it at the tank and blew it up or something. So I guess I could see the idea of that happening. But I was like, I don’t think you’d attack a tank with a submachine gun and then run off. But I can see it as a possibility.”
Battlefield 1 Realistic Modern
Can’t really blame that historically questionable bit of behavior on Battlefield 1: PC Gamer editor James Davenport is just that brave. (Or foolish).
Battlefield games have always given up on realism for the sake of the medic class, but BF1’s needle-in-a-jar medkit definitely stretches the sake of believability.
“He’s filling up a syringe with morphine or something, and then he has some bandages? That is so fast moving at first I didn’t get it,” Casey said. “He’s shooting one second and the next he’s got a syringe out and is poking people. At first I thought he was trying to kill somebody, putting them out of their misery. I think it would be, like he’s all-in-one: it would either be you have a machinegun and move forward and the medics come up from behind.”
I thought it was funny that this was the bit Casey pointed out: not the magical injection bringing people back to life, but that the medic was running around with a submachine gun.
Wrapping up
On the whole, playing Battlefield 1 may not be much like experiencing World War I, but its depiction of the weaponry comes closer than we expected, with a few typical videogame liberties. Looking into their historical accuracy has been a lot of fun: we never knew about some of the more creative weapons designed in the early 1900s, like the Benet-Mercier, and playing with them has been our favorite thing about Battlefield 1 so far. Seeing the rest of the arsenal is definitely what I’m most looking forward to in the final game.
Posted by1 year ago
Archived
I've played Battlefield for almost a year now, and I've gotten sick of all of the experimentals and scoped rifles. It's about time we get a realistic mode, that really, really, feels like the Great War.
It probably won't be in the game, but a developer might see this and consider something like it.
Features: All weapons on + Standard issue rifles No elite classes 1 tank per team 3 planes per team Assault and Support get normal grenades, Scout and Medic get smoke grenades. No gadgets besides dynamite, A/T grenades, Med packs, Ammo packs, K bullets and periscopes. Limit to scoped rifles for scout, 2 per team. Limit to smgs or shotguns 2 per team. Limit to LMGs 5 per team. Limit to SLRs, only 3 per team. Get special weapons by being in places until 14. (need points) Everyone else gets bolt actions. Half of a team gets pistols. Everyone gets primaries, but secondaries are awarded to those in the places after 16. If you are in 32nd place, you get a pistol. 64 players. Weapon switching time is increased by a second. Bullet damage: 200% A team can only use weapons that was used by their faction. Ex. Madsen MG can be used by almost every faction. Hud is off, except mini-map and objective icons. After a match, the winning teams is awarded with Battlepacks. 2000 points conquest. Tank respawn time is doubled, aircraft respawn time is the same. Maps go in the order like Operations, but in conquest.
I call it: Conquest Campaigns
5 comments
Battlefield is a series of first-person shootervideo games that started out on Microsoft Windows and OS X with Battlefield 1942, which was released in 2002. The series is developed by Swedish company EA DICE and is published by American company Electronic Arts. The series features a particular focus on large maps, teamwork and vehicle warfare. The PC games in the series are mainly focused on online multiplayer. The Battlefield series has been played by more than 50 million players worldwide as of 2012,[1] across 11 games and 12 expansion packs released since its inception in 2002.
Gameplay[edit]
Battlefield series games usually focus on large, online multiplayer battles. Playing in squads has become a major element of games in the series.
Since Battlefield 2, the series centrally recorded online stats for each player, allowing users to receive rank promotions and weapon unlocks based on their performance as well as awards such as medals, ribbons, and pins.
Bf1 Realistic Soldiers Mod
A class system is present within all the Battlefield games. Each class features a different type of primary weapon along with different equipment, differentiating roles on the battlefield.
The ability to engage other players in melee combat with a knife has been present in Battlefield games. Since Battlefield 2142, the series has included an award of dog tags for each player killed using a knife.[2]
Games[edit]
Development history[edit]
Battlefield 1942 was released on September 10, 2002, using the Refractor game engine, also introducing the 'Conquest' gameplay mode, in which players fought for 'control points' throughout the map. Two expansion packs were released in 2003, Battlefield 1942: The Road to Rome and Battlefield 1942: Secret Weapons of WWII.
Battlefield Vietnam, released in 2004, moved the setting to the Vietnam War, and was built on an updated Refractor engine with various gameplay improvements, such as the ability to fire personal weapons while seated in vehicles, and visualizing dense foliage.
The 2005 release Battlefield 2 takes place in the modern day, depicting a war between the United States and China and the fictional Middle Eastern Coalition (MEC). Despite requiring numerous patches due to a large number of bugs and glitches in the game upon its release, it was a large commercial success, selling more than 2,250,000 copies worldwide, by July 2006.[38] One expansion pack, Special Forces, which added Russia, exclusive missions, and new weapons and gadgets, and two booster packs, Armored Fury (adding three new battles in the USA) and Euro Force (adding the European Union), were also released. A similar game called Battlefield 2: Modern Combat was released for consoles, with a larger single player mode but limited online play.
Battlefield 2142 was released in 2006, taking place during a global ice age in the 22nd century. While most of it is graphically similar to Battlefield 2, it introduced a variety of equip-able items to unlock and battles between two giant 'Titan' airships. The Northern Strike expansion pack was later released, adding new maps, vehicles, and a new game mode. Its use of in-game advertising was controversial among players and not well received.[39]
Battlefield: Bad Company, released in 2008, followed 'B' Company's escapades and their search for hidden gold. This new Battlefield game had a variety of vehicles for land, air and sea. It had a new destruction system that allowed the player to break and destroy environments, based on a new game engine named Frostbite, which replaced the Refractor engine used in earlier releases (with the exception of Battlefield 2: Modern Combat, which used RenderWare).
In 2009, EA released two download-only games, Battlefield Heroes, a free-to-play Refractor 2 engine game, supported by advertising and micropayments and Battlefield 1943, a Frostbite engine game, released in July 2009, for Xbox 360 and PlayStation 3, and was scheduled for release in Q1 2010, for PCs, but was cancelled.[40]
In 2010, a sequel to Battlefield: Bad Company, Battlefield: Bad Company 2, was released, involving 'B' Company's search for an EMP weapon. It features a larger multiplayer than its predecessor Bad Company, with updated graphics and realistic effects (e.g. bullet-drop). The game introduced the rush game mode and brought in weapons. It features a 'VIP' system of content distribution where player with VIP codes gain early access to new maps. DICE also released an expansion for Bad Company 2, Battlefield: Bad Company 2: Vietnam, setting the game in the Vietnam War.
Battlefield 3 was announced in 2009,[41][42] and in 2010 it was confirmed that gamers who pre-orderedMedal of Honor Limited Edition would receive Battlefield 3 48 hours before the open beta was released. On February 4, 2011, the first teaser trailer for the game was revealed, with a preliminary release in the Fall of 2011.[43] Among the features that remain in the game are Jets and the ability to go prone. The game allows 64 (on the PC) players as in all previous Battlefield titles, though the consoles allow for 24 player matches. The Battlefield 3 Beta was released on September 29, 2011.[44]Battlefield 3 was released on October 25, 2011 and has received high review scores and has received awards from IGN.
On November 5, 2010, EASY Studios announced a follow-up to its free-to-play Battlefield Heroes, Battlefield Play4Free. EASY develops the free-to-play variants of Battlefield. Its latest offering gives players the same free-to-play pricing structure of Heroes, while still offering a more serious, core Battlefield experience (as opposed to Heroes' lighthearted, cartoon-styled environment).[45]Battlefield Play4Free went into open beta on April 4, 2011.[46]
On July 17, 2012, an advertisement appeared on EA's Origin webpage that players who pre-order Medal of Honor: Warfighter, would receive access to a Battlefield 4 Beta. Battlefield 4 was announced on March 26, 2013. A Beta for the game began on October 1 and ended on October 15. It was released on October 29, 2013.
Information about the next entry in the series, Battlefield Hardline, was leaked on May 27, 2014, and officially unveiled on June 9, 2014, during E3. The game was developed by Visceral Games and, unlike previous installments in the franchise, is centered around a cops-and-robbers theme.
In July 2015, CFO of EA Blake Jorgensen announced a new Battlefield title would be released in 2016.[47][48][49] This was followed up by Dan Vaderlind, EA DICE Development Director, announcing that since Star Wars Battlefront has been released, he will now be focused on the upcoming Battlefield title.[50] On May 6, 2016, Battlefield 1 was officially announced, with an official reveal trailer on YouTube, and was released on October 21, 2016.[51][52]
The next game in the series is also in production and was officially revealed on May 23, 2018. The live reveal event confirmed that it will be a WW2 game after several leaks suggested it would be set during this period,[53] its title is Battlefield V.
TV series[edit]
In October 2012, Fox Broadcasting Company announced their intentions to make a one-hour-long television show based on Battlefield: Bad Company.[54] The show would be written by executive producer John Eisendrath and co-produced by Patrick Bach and Patrick O'Brien of Electronic Arts, and Doug Robinson of Happy Madison.[55]
In July 2016, Paramount Television announced that it will adapt the game series for television. Anonymous Content's Michael Sugar and Ashley Zalta will executive produce.[56]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Battlefield_(video_game_series)&oldid=903733189'
Hoping that E3 2018 would bring a ton of new details on the next game in the Battlefield franchise? EA promises it will -- but you'll have to wait. The company's EA Play E3 event hosted a new trailer for the game, but didn't show off many details. It did, however, tease some.
Much like Call of Duty: Black Ops 4, who previewed a bunch gameplay tweaks to enable a battle royale mode, Battlefield V developer DICE has announced changes to its own series, and they're no less controversial. Specifically, DICE is bringing Battlefield back to where it all started: World War II. That setting will also play host to DICE's own version on Battle Royale, which the company promises will be a completely new and unique take on the genre.
Unfortunately, the game's first E3 trailer didn't show any of that gameplay off -- though it did give us a few very brief snippets of real, in-game multiplayer footage, something that was lacking from the game's reveal last month.
Oh, and the company confirmed that the multiplayer mode would have customizable multiplayer avatars with vanity items and will feature women on the front lines.
Most of the game's original reveal event (hosted, oddly, by The Daily Show's Trevor Noah) focused on the return to World War II and the core gameplay. That includes bringing back classic Battlefield multiplayer modes like majority rule conquest -- but there are tons of new features to drool over, too.
Take 'grand operations,' for instance. This upgraded mode takes players on a tour across multiple game modes and multiple maps. The operation experience isn't set in stone, either: the next map in a game will be chosen based on how the previous round ended.
The idea, the developers say, is to use the progression of a battle to tell the story through the medium of online multiplayer. If you're looking for a more conventional narrative, however, don't worry: The War Stories mode introduced in Battlefield 1 is coming back to serve up adventures focusing on specific heroes.
Fan reaction to those heroes, however, seems to be mixed. Like Call of Duty, there are big changes coming to Battlefield V. Specifically, in the monetary department. Remember the lootbox controversy that plagued Star Wars: Battlefront II? DICE promises it won't carryover to Battlefield V, saying that players 'can't pay to get an unfair advantage.' They will be able spend real money on cosmetic items, however -- which will allow them to customize their in-game character.
For the most part, that's really exciting, but some fans are a little worried this will make the game feel a little silly. Free ebook.
And maybe they have a little bit of a point..
Battlefield 1 Mods Nexus
On the other hand realism has always been tenuous at best in the Battlefield franchise.
And who wouldn't want to play as God of War's Kratos on the front lines of World War II?
Actually, this idea is starting to sound really good:
Most of the community seems to be honing in on good-natured jokes about the game's content and the character customization options, but unfortunately, there has also been some degree of backlash at the inclusion of a disabled, female resistance fighter in the launch trailer.
In fact, the community is becoming pretty self-aware of the backlash and how it's distracting from talking about the actual game.
At this point, what role the character from the trailer will have in the final game isn't clear, but there's plenty of historical precedent for telling stories about the women of World War II. The US army may not have put women on the front line, but female soldiers saw action on both the Russian front and in the French resistance.
And indeed, many of the game's detractors recognize this -- but they still believe a British women with a cricket bat and a prosthetic asks too much of the game's historical setting. On the other hand..
Even so, the backlash has been big enough that the man in charge of EA's Battlefield games has felt the need to come out and address the controversy head-on. Oskar Gabrielson said on Twitter that female playable characters are 'here to stay,' saying that the Battlefield sandbox has always been about letting gamers play they way we want.
'We want Battlefield V to represent all those who were a part of the greatest drama in human history, and give players choice to choose and customize the characters they play with,' he added. 'Our commitment as a studio is to do everything we can to create games that are inclusive and diverse. We always set out to push boundaries and deliver unexpected experiences. But above all, our games must be fun'
See also
At least the community can agree on one thing: DLC is terrible. Good thing, then, that Battlefield's series-standard DLC is gone: There will be no premium pass in Battlefield V. All players will get access to every multiplayer map released after launch.
Oh, and speaking of launch, the game will be released worldwide on October 19 for Xbox One, PS4 and PC.
Miss the live announcement? You can rewatch the whole thing right here:
E3 2018: Everything you need to know
E3 2018 coverage at CNET: All of our E3 2018 coverage in one place.
Now playing:Watch this: E3 2018 preview
E3 2018 coverage at GameSpot: Wall-to-wall coverage of the show from our sister site, GameSpot.
E3 2018 coverage at Giant Bomb: Still more commentary and news from E3, from our colleagues at Giant Bomb.
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We drowned AirPods, Powerbeats Pro and Galaxy Buds: We sprayed them, dunked them and even put them through the wash to find out which one of these three wireless earphones can handle the most water.
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